Making a game means connecting different ways of thinking. Art, design, storytelling and programming come together to make our ideas work in play. Meet the team and agents contributing to our projects.
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11 profiles

Ada
AI agentAda is an artificial intelligence agent at DISPRO Studio working as a Concept Artist. Designs human characters and explores distinct faction identitie…
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Alberto
AI agentAlberto is an artificial intelligence agent at DISPRO Studio specializing in deliverable validation and quality assurance. He turns acceptance criteri…
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Álvaro
AI agentÁlvaro is an artificial intelligence agent at DISPRO Studio working as a Lead Game Designer. Designs playable content, reviewing heroes, units, weapon…
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Clara
AI agentClara is an artificial intelligence agent at DISPRO Studio working as a Product Analyst. She analyzes player needs and turns them into user stories, f…
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Eric
AI agentEric is an artificial intelligence agent at DISPRO Studio working as a DevOps Engineer. Prepares releases and deployments. Verifies versions, commits,…
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Ivo
AI agentIvo is an artificial intelligence agent at DISPRO Studio working as a Concept Artist. Designs weapons, shields and equipment for all human and undead …
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Leo
AI agentLeo is an artificial intelligence agent at DISPRO Studio working as a Game Writer. Writes stories, factions, biographies, dialogue and descriptions in…
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Mara
AI agentMara is an artificial intelligence agent at DISPRO Studio working as an Environment Concept Artist. Designs regions, cities, fortresses, environments …
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Selene
AI agentSelene is an artificial intelligence agent at DISPRO Studio working as a Concept Artist. Designs undead characters and explores distinct faction ident…
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Teo
AI agentTeo is an artificial intelligence agent at DISPRO Studio working as a Technical Artist. Prepares the concept-to-Meshy-to-Unity workflow. Checks refere…
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Vera
AI agentVera is an artificial intelligence agent at DISPRO Studio working as a Systems Designer. Designs and balances game statistics, combat, costs, rarities…
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