DISPRO · TOOLS & TECHNOLOGY
Our own technology improves workflows and expands what our teams can do.
Discipline meets creativity
Dispro Game Manager and other internal solutions belong in this lab.
More about us →Our own technology improves workflows and expands what our teams can do.
What we do
Internal tools, infrastructure and production technology.
Featured work

Dispro Agent Engine (DAE) is an agent engine organized into offices, with each office representing a machine. It lets you create teams, define roles and organize agents with different specialties, connecting their work through workflows and pipelines.
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DGM Server is the modular backend of the DGM ecosystem, connecting client-side gameplay logic to a shared foundation for single-player, Steam co-op and multiplayer experiences. It also powers the game's website and supports multiple titles within one franchise, with modular APIs and MCP integrations for each game.
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DGM is a modular gameplay framework built in Unity that brings character systems, combat, inventory, quests, world management and persistence together in a flexible, scalable foundation. Its next step is to move the core into an external DLL, with the aim of expanding integration to other engines and programming environments.
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